Studying the effectiveness and algorithms of digital simulations on an interactive AR crowd simulation table.

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Document Type

Master Thesis

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CC-BY-NC-ND

Abstract

We introduce CrowdAR, a realtime interactive tangible augmented reality(AR) interface for crowd simulation software. The crowd simulation table's purpose is twofold. It is a tool for researchers and students for studying new interaction techniques in simulated environments. In addition it acts as a tool for teaching museum visitors the complexities of simulation studies. We contribute a spatial AR technique to support dynamic contour detection, allowing users to update the simulation environment.

Keywords

Crowd simulation; augmented reality; interfaces

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