Batching of divergent rays on GPU architectures
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DOI
Document Type
Master Thesis
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CC-BY-NC-ND
Abstract
Ray tracing is an image generation method that involves fundamentally incoherent access to system memory. Ray batching is a technique developed to defer certain accesses to memory when ray tracing, to allow many similar accesses to be performed together - increasing the effectiveness of modern processors’ caches. This research aims to take an existing successful ray batching system originally designed as a single-threaded CPU based system, and adapt it for use in a GPU environment. A technique is presented which successfully performs batching on a GPU, however no performance improvement is demonstrated over current implementations. Insights into the performance of varying memory layouts and data structures, and parallel access required to access these are gained.
Keywords
Ray tracing, GPU, ray batching